- #V RAY VS. MAXWELL SKETCHUP FULL#
- #V RAY VS. MAXWELL SKETCHUP SOFTWARE#
- #V RAY VS. MAXWELL SKETCHUP LICENSE#
Sketchup's slowness when it comes to heavy geometry and heavy-duty work is a serious caveat emptor. You group 500 K edges - go get a coffee, or two, or more.
#V RAY VS. MAXWELL SKETCHUP SOFTWARE#
The Trimble development team most likely does not in earnest battle test their Sketchup software on heavy-duty models with tens and tens of millions of polygons, hundreds of layers, thousands of materials, and so on. The Trimble development team, however, appears to remain happily unencumbered by this fact.
This means that mesh modelers like Sketchup are especially reliant on their ability to handle large amounts of geometry - a very fast geometry kernel. You cannot work on visual proxys and automatically have their geometry remeshed to a finer version later on, like you can in other modelling paradigms. Since Sketchup is a mesh modeler and not nurbs or sub-D, in practice you must use the final detail level already from the start.
Sketchup is primarily targeted for small to medium-sized models, quick volume studies and visualisations. But you will not have the same precision and control of smooth surfaces, if you need them. If, however, you often need smooth organic surfaces, double curving surfaces, and high precision when constructing and combining them, Rhino is a better choice. (and i'm considering to switch to max for modeling because of the "development" of SU)Ī) Yes, you can probably do all your 3D modelling in Sketchup, especially if you make fairly standard architectural forms.
#V RAY VS. MAXWELL SKETCHUP LICENSE#
I'm really finally considering to jump the ship and switch to v-ray (i already have a license for v-ray 3 for Max) or corona - after using Maxwell for more than 11 years. There are many features that are still missing regarding archviz, it looks like research and development is almost non-existent at Next Limit or most of the resources have been concentrated on a the very limited GPU engine and the new licensing system with ridiculous overpriced updates. I have to say that i really don't like the way the development of Maxwell has taken in the last years and especially with V4. And then there are some features that are missing in the SU-plugin like the ability to apply multiple gras modifiers to an object - i don't know if this has changed in V4, since i didn't try it. I would say the general problem with SU is the limited polycount, but you can use mxs references for complex objects - of course you have to prepare them in an high poly capable external app (like max). Are you speaking about the separate Maxwell for Sketchup or the plugin? I'm not sure if i understand your question. In Sketchup, 3DSmax and Studio - Studio mostly for preparing scenes for final rendering (pack&go, etc.) and material testing. Thanks in advance to anyone that can help!
#V RAY VS. MAXWELL SKETCHUP FULL#
I'm fairly proficient in both Sketchup and the Maxwell plugin for Sketchup and can produce reasonable results given enough time for rendering out etc.Ī) Is it actually worth entertaining the idea of doing all the modelling in sketchup as opposed to Rhino for example or will it ultimately limit me in what can be created in certain ways?ī) If the answer to above is yes, does anyone have any experience of working with a Skp model in Maxwell Studio vs the plugin to know if there are (m)any advantages in doing it either way?Īlso just to say, my end result would need to be full high res photographic outputs that you could pretty much not tell apart from the real thing otherwise there is no point considering this and will default to something like Rhino + Maxwell Studio which I have seen really good results with. Apologies first of all if this is a frequently asked question but I'm looking to get into more architectural visualisation after 15 years of working as an architectural designer now.